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    by Published on 07-14-2016 08:43 PM
    Categories:
    1. World of Tanks

    Drunken' Battle Friday - July 15
    8PM EST / 7PM CST

    Trying out a new game type: Tug of War! More explanation on the spot so be sure to arrive on time.


    Raffle: Choose a number between 1-30.
    by Published on 07-07-2016 08:04 PM
    Categories:
    1. World of Tanks





    Drunken Battle Friday - July 8th
    Death Race 2.0

    Starts:
    20:00 EST (8 PM EST)
    Ends: 22:30 EST (10:30 PM EST)




    Death Race 2.0: WITNESS ME!


    It's baaaaack. we're going to be doing it again, this time with at least 3% more explosions. It's the same format as the 2.0 revamp (for those not up to speed on the 2.0 format, I've got a handy changelog below for your viewing pleasure). If you're new to Death Races, keep reading. Basically, death races operate like the movie, in some form or fashion. You bring tier 3 tanks to race around 4 maps, competing for places and points. But it's not as easy as it sounds. Throughout the map, there are things trying to kill you. So you have to survive or, at the very least, make sure that you don't die before the other guy does. There are hidden surprises, but those won't appear until midway through the race (there are also some nifty things I have planned that aren't listed in the changelog below that may or may not make an appearance). Whoever finishes with the most points wins a prize. So does the runner up, but they don't get the glory of being first. So come out and race!





    2.0 Changelog (Shameless Copy-Paste):

    Hazard Rebalance - before, most people knew that there were people in high-tier tanks that would try to upset the race balance. But other than just being a general nuisance (and the occasional one-shot from an emplaced gun), the hunter tanks really didn't do much. Now it's a little bit different. There are still big gun emplacements on certain maps, and they will take the form of large-caliber turrets like E-100s or indirect-fire things like arty. But there won't be near as many as there were previously. Now most of the gun emplacements will be smaller autocannon vehicles who will spray shells in a general direction upon contact. Additionally, most road hazards have been removed. Since the new physics create a big enough problem already, these extra road hazards felt a bit redundant. Why the streamlining? Well, we needed to pave the way for something bigger...

    The Hunter - Yup. It's been narrowed down to one. But don't let that fool you; it's a lot meaner. After the start of the second lap, the hunter will be unleashed from its lair and will actively hunt down racers. But it's not just a ramming game anymore. This hunter has teeth. Big teeth. When the hunter closes on its prey, it will start shooting to kill. Don't try to outrun it, either. The hunter will usually be in a light tank designed to keep up with the racers, so you have to think carefully about finding yourself on your own. The trade-off here is that racers can now shoot the hunter and try to kill it before it does too much damage. There's even an incentive for it: get a Takedown on a hunter and you earn yourself anywhere from 3-5 bonus ranking points! That could sling you into that coveted first place! It won't be easy though - you won't be able to do it yourself. You'll need some meat shiel--er....guns nearby to help.

    Wider Maps - We've loosened the boundaries on the maps for you. Now you don't have to follow an exact path to get there, so long as you follow a general path to get there. This was to accommodate for the new Hunter mechanic, as well as create a more dynamic race and eliminate some chokepoints. There are still areas that are a no-go, and those will be clearly marked, but you should find your racing experience more enjoyable.

    No Random Guns - Because of the increase of potential hazards, as well as the Hunter, we've now removed the 'random fire' mechanic. In the old Death Race, I would assign random people to shoot at specific times. This ended up being more of a hassle and a lot of people complained. So we've done away with that now. I mean, with the new physics, the Hunter, and more useful hazards, people are still going to die en-masse, so you're still going to get your carnage.








    Event Prizes
    As is our usual, we have two prizes to give out during the event itself. The prizes in question are two game codes from the =VX9= vault. I have no idea what they are, and they're completely random, so you never know what you'll get. But hey, everyone loves free games, right? One will be guaranteed for the first place winner. Depending on the lateness of the hour, the second prize may go to whomever finishes second. If we have enough time (and everyone's sober enough to do it), we'll do another round of races.




    Last Week's Raffle/This Week's Raffle Numbers
    Congratulations to FreshKiller23 for winning last week's raffle! Your prize is one of our =VX9= Decals. You may claim your prize here.

    The number selection this week is 1-30. You have until 11:59 PM Sunday (7/10) to enter a raffle number. The winner will be picked during the following week's DBF post.



    ***Important Prize Information***
    I'm cleaning up my list. If you have won a prize and have not received it, please PM me and let me know what the prize was, and I'll get it taken care of. If you do not PM me, then I won't know, and you won't get your prize any time soon.











    - RECORDING WARNING -
    Guys, I am giving you fair notice of this so it doesn't come as a surprise. I will be recording this week's event so I can make some promotional/highlight videos out of it. You have been given fair notice, so if you object to being filmed, I've gotten Also, don't deliberately try to wreck the event for others/be a jerk on-camera just for glory. There will be consequences.










    Hope to see all of you there! Don't forget the drinks!
    by Published on 06-30-2016 07:58 PM
    Categories:
    1. World of Tanks

    Drunken Battle Friday - July 1st
    Fox Hunt

    Starts:
    20:00 EST (8 PM EST)
    Ends: 22:30 EST (10:30 PM EST)




    Join the Hunting Party!


    Our Fox Hunt event is getting another go this weekend. For those that are familiar with the game, nothing has changed, other than just some clarification. For those that don't know what it is, keep reading. Fox hunt implies kinda what it sounds like. That is, one person in a tank has to try and hide, escape, or whatever necessary in order to survive as long as possible against the hunting party. Here's the catch though: the hunting party is two tiers higher than whatever the fox is. But they're in on the fox's home turf, so it won't be easy (translation: the fox gets to choose the map for maximum survivability). Oh. The fox can shoot back, too, should they choose.

    Game Breakdown:

    - At the start of the match, the hunting party does NOT MOVE. The fox has 60 seconds to hide wherever they want, and during this time the hunting party can do nothing. After those 60 seconds are up, the hunt begins! The party has 10 minutes to hunt down the fox, so survive as long as you can!
    - Due to the tier difference and general balance issues from past events, there are NO LIGHT TANKS allowed. These things can overtake a fox faster than the game should go, and it's never a fun time.
    - The party can (obviously) shoot at the fox, and the fox can shoot back.
    - No map exploits. I.E., any spot that is considered a glitch/place where nobody else can get to you.
    - The two longest fox survival times wins a prize. This is the only way to win a prize for this event.
    - Our current record holder for longest survival time is Clunas with a survival time of 8:37. Think you can beat his record?





    Event Prizes
    As is our usual, we have two prizes to give out during the event itself. The prizes in question are two game codes from the =VX9= vault. I have no idea what they are, and they're completely random, so you never know what you'll get. But hey, everyone loves free games, right?



    Last Week's Raffle/This Week's Raffle Numbers
    Congratulations to SgtDan813for winning the raffle from 2 weeks ago! Your prize is one of our =VX9= Decals. You may claim your prize here.

    The number selection this week is 100-150. You have until 11:59 PM Sunday (7/3) to enter a raffle number. The winner will be picked during the following week's DBF post.









    Hope to see all of you there! Don't forget the drinks!
    by Published on 05-26-2016 09:07 PM
    Categories:
    1. World of Tanks




    Drunken Battle Friday - May 27th
    Boss Battles

    Starts:
    20:00 EST (8 PM EST)
    Ends: 22:30 EST (10:30 PM EST)




    Boss Battles Are Back!


    Once again I've made some minor tweaks to some of our games. This time it doesn't have so much to do with the game itself as it does the point distribution. But don't worry. You still get to fight a boss. How does it work, exactly? Well, it plays a lot like how it sounds. It consists of a boss (duh) that is in a high-tier tank. They have to survive as long as they can against a team of tanks that are anywhere from 2 tiers lower all the way to 4 tiers lower. The tier difference, of course, depends on the Boss difficulty in question. Either way, it's always a slugfest. It is important to note one key thing though: no map exploits are allowed to be used by the boss or the kill-team. Any place that makes it impossible for another tank to get to you is against the rules.
    Prizes for the event are given out in two different ways. A single prize is given out for longest survival time as a boss. You'll compete against other bosses for the best time, but you'll only have one shot to get a time. There are no do-overs after your first time has been logged, so choose wisely. The other way to earn a prize is to do well as part of the kill-team. A successful boss takedown nets everyone on the team one (1) point. If you kill the boss, you can earn two (2) extra bonus points. Highest damage earns one (1) bonus point. At the end of the night, the highest kill-team score wins a prize as well.







    Event Prizes
    As is our usual, we have two prizes to give out during the event itself. The prizes in question are two game codes from the =VX9= vault. I have no idea what they are, and they're completely random, so you never know what you'll get. But hey, everyone loves free games, right?



    Last Week's Raffle/This Week's Raffle Numbers
    Congratulations to Antigone for winning last week's raffle! Your prize is one of our =VX9= Decals. You may claim your prize here.

    The number selection this week is 30-60. You have until 11:59 PM Sunday (5/29) to enter a raffle number. The winner will be picked during the following week's DBF post.









    Hope to see all of you there! Don't forget the drinks!
    by Published on 05-12-2016 09:43 PM
    Categories:
    1. World of Tanks

    It's that time again, Zulu. But like I said last week, there's a format change to my usual posts. Bear in mind this is an experimental layout, and is
    subject to change. But for the most part, information will be laid out the same way. Everything has its own section, so if you're only looking for one thing,
    find the appropriate header and skip there.




    Drunken Battle Friday - May 13th
    Death Race 2.0

    Starts:
    20:00 EST (8 PM EST)
    Ends: 22:30 EST (10:30 PM EST)




    Death Race 2.0: Same Game, But Better


    I've been back on the whiteboard doing some revisions to our staples. Death Race as it stood was rather clunky in execution. It definitely needed a bit of work. So that's what I did. The core game hasn't changed - you race across 4 maps, competing for points and the first place prize. You get to try and keep other people from doing that. There are still hazards and surprises. The races are still derpy. But there have been a few improvements made to the game to create a more chaotic atmosphere.

    If you want to read the changes, look below. If not, feel free to skip below the lines.





    Changelog:

    Hazard Rebalance - before, most people knew that there were people in high-tier tanks that would try to upset the race balance. But other than just being a general nuisance (and the occasional one-shot from an emplaced gun), the hunter tanks really didn't do much. Now it's a little bit different. There are still big gun emplacements on certain maps, and they will take the form of large-caliber turrets like E-100s or indirect-fire things like arty. But there won't be near as many as there were previously. Now most of the gun emplacements will be smaller autocannon vehicles who will spray shells in a general direction upon contact. Additionally, most road hazards have been removed. Since the new physics create a big enough problem already, these extra road hazards felt a bit redundant. Why the streamlining? Well, we needed to pave the way for something bigger...

    The Hunter - Yup. It's been narrowed down to one. But don't let that fool you; it's a lot meaner. After the start of the second lap, the hunter will be unleashed from its lair and will actively hunt down racers. But it's not just a ramming game anymore. This hunter has teeth. Big teeth. When the hunter closes on its prey, it will start shooting to kill. Don't try to outrun it, either. The hunter will usually be in a light tank designed to keep up with the racers, so you have to think carefully about finding yourself on your own. The trade-off here is that racers can now shoot the hunter and try to kill it before it does too much damage. There's even an incentive for it: get a Takedown on a hunter and you earn yourself anywhere from 3-5 bonus ranking points! That could sling you into that coveted first place! It won't be easy though - you won't be able to do it yourself. You'll need some meat shiel--er....guns nearby to help.

    Wider Maps - We've loosened the boundaries on the maps for you. Now you don't have to follow an exact path to get there, so long as you follow a general path to get there. This was to accommodate for the new Hunter mechanic, as well as create a more dynamic race and eliminate some chokepoints. There are still areas that are a no-go, and those will be clearly marked, but you should find your racing experience more enjoyable.

    No Random Guns - Because of the increase of potential hazards, as well as the Hunter, we've now removed the 'random fire' mechanic. In the old Death Race, I would assign random people to shoot at specific times. This ended up being more of a hassle and a lot of people complained. So we've done away with that now. I mean, with the new physics, the Hunter, and more useful hazards, people are still going to die en-masse, so you're still going to get your carnage.








    Event Prizes
    As is our usual, we have two prizes to give out during the event itself. The prizes in question are two game codes from the =VX9= vault. I have no idea what they are, and they're completely random, so you never know what you'll get. But hey, everyone loves free games, right? One will be guaranteed for the first place winner. Depending on the lateness of the hour, the second prize may go to whomever finishes second. If we have enough time (and everyone's sober enough to do it), we'll do another round of races.




    Last Week's Raffle/This Week's Raffle Numbers
    Congratulations to insertfoot for winning last week's raffle! Your prize is one of our =VX9= Decals. You may claim your prize here.

    The number selection this week is 1-30. You have until 11:59 PM Sunday (5/15) to enter a raffle number. The winner will be picked during the following week's DBF post.





    - RECORDING WARNING -
    Guys, I am giving you fair notice of this so it doesn't come as a surprise. I will be recording this week's event so I can make some promotional/highlight videos out of it. You have been given fair notice, so don't act surprised during the event when I make mention of it. Also, don't deliberately try to wreck the event for others/be a jerk on-camera just for glory. I will kick you from the event if I catch you doing this.

    Further, any future event that I decide to record will have this warning attached at the bottom, so pay close attention for this.








    Hope to see all of you there! Don't forget the drinks!


    by Published on 05-05-2016 08:13 PM
    Categories:
    1. World of Tanks

    You guys had a lot of fun with this last time it happened, so it's going on again. Basically, same as it was before, with all of the blappage you expect, now with 100% more prizes.....and 80% more potato.

    The game is pretty self-explanatory: Two arty will be on either side of a field. In the mean-time, there are low-tier tanks trying to cross said field without getting blapped. The arty will attempt to shotgun everyone, and without any warning, may start getting closer. The closer they get, the more stuff dies, so try to stay alive as long as you can!


    As usual, 8 PM EST starting time, with the usual two prizes to hand out during the event. Don't forget our raffle (numbers 80-110 this week, guys and gals).



    Congrats to jmkrazy for winning last week's raffle!

    g


    Also, there will be a new format coming for these DBF posts next week, which should make it easier to find just what you're looking for, with 50% more info (also so those of you that like to skim through it will be able to do so much quicker). Stay tuned!
    by Published on 04-28-2016 09:48 PM
    Categories:
    1. World of Tanks

    We may have done this before, but I can't remember. But we're gonna do it (again). Basically, it's a team deathmatch, but with one catch: each team has one person on it that doesn't belong. Those two people are a third team, with the intent to survive and screw up everyone else. Sounds fun? Well, come and try it and watch EVERYONE be paranoid. Wonderful fun.

    We'll start at 8 PM EST, with the standard 2 prizes. Forum raffle, as usual. Numbers are 20-50, folks.

    Congrats to Killersoldier1 for winning last week's raffle!

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